Thursday, 2 August 2012

21+ Reasons to Visit Vienna in September: Game/AI Conf. ’12 Schedule Announced


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21+ Reasons to Visit Vienna in September: Game/AI Conf. '12 Schedule Announced

(Copyright © AiGameDev.com, 2012.)


21+ Reasons to Visit Vienna in September: Game/AI Conf. '12 Schedule Announced


Building on the incredible success of last year's record-setting event, AiGameDev.com is proud to announce the program of the fifth annual Game AI Conference in Vienna, Austria, co-organized with the University of Vienna where the event is held. This year's conference takes place on September 18th and 19th 2012, preceded by a workshop on behavior trees on Monday 17th and followed by a workshop about procedural character animation on Thursday 20th. The schedule blends invited sessions from top AI developers from industry as well as tutorials, reviews and R&D oriented sessions.



Special Thanks


The organizing committee consists of Helmut Hlavacs of the University of Vienna, Petra & Alex Champandard and the rest of the AiGameDev.com team. We'd especially like to thank our current sponsors for the event, Havok and PathEngine.








If you're one of the few still looking for reasons to attend, here's the current schedule for those four days! Tickets are available in our store. If you're a student and want one of the last few Bronze tickets (at 48€) then email us ASAP at <billing at AiGameDev.com>.



Keynotes & Invited Talks



BATMAN: ARKHAM CITY



This year's winner of the "Best AI in a AAA Game" Award on AiGameDev.com is featured in a keynote. Tim Hanagan will present the processes and methodologies that Rocksteady uses to develop its AI. The team shipped some of the best-rated games with fewer developers than most other AAA teams. Find out how they do it!





HITMAN: ABSOLUTION



Michael Büttner wil...



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